Commit 28d19b83 by BellCodeEditor

save project

parent ea4b457a
Showing with 38 additions and 75 deletions
import random import turtle
class Hero(object):
def __init__(self, name): t=turtle.Pen()
self.name = name
self.level = 1 t.pensetsize(5)
self.hp = 250
self.attack = 40 t.bigin_fill()
self.max_hp = self.hp
t.fillcolor("yellow")
def cure(self): # 治疗
self.hp=self.hp+60 t.goto(0,0)
if self.hp>max_hp:
self.hp=max_hp t.forward(100)
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
t.right(144)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," t.forward(100)
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack t.right(144)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" t.forward(100)
info = info1+info2+info3
print(info) t.right(144)
else:
info3 = enemy.name+"阵亡,游戏结束" t.forward(100)
info = info1+info2+info3
print(info) t.right(144)
print('你干嘛啊~~')
exit() t.forward(100)
class Player(Hero): t.right(144)
def __init__(self,hero_type,name):
super().__init__(name) t.forward(100)
self.hp = 200
self.attack = 50 t.end_fill()
self.max_hp = self.hp
self.hero_type = hero_type t.hideturtle()
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
print(' 战斗开始')
a=input("请选择技能:1攻击/2治疗")
if int(a)=='1':
houyi.combat(yase)
elif int(a)=='2':
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
b=random.randint(1,3)
if b=='3':
yase.cure()
else:
yase.combat(houyi)
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
\ No newline at end of file
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