Commit 2041801a by BellCodeEditor

save project

parent 4d3095d7
Showing with 31 additions and 14 deletions
......@@ -3,18 +3,18 @@ class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.hp = 2500000000000000000
self.attack = 40000000000000000
self.max_hp = self.hp
def cure(self): # 治疗
self.hp=self.hp+250
self.hp=self.hp+250000000000000000000000000
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了吃屎,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", 250000000000000000000000000,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起拉屎,"
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
......@@ -31,8 +31,8 @@ class Hero(object):
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 800
self.attack = 1
self.hp = 400000000000000000
self.attack = 80000000000000000
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
......@@ -40,18 +40,35 @@ class Player(Hero):
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
c=random.randint(0,1000000000000000000000000000000000000000000000000)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
xieSB=Player("老八","谢坤辰")
goushi=Hero("狗屎")
print(' 战斗开始')
print('-'*30)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print("-"*30)
choice=input("快选!!!!!(1吃屎/2拉屎):")
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
b=random.randint(1,3)
if b==3:
yase.cure()
else:
yase.combat(houyi)
......
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