Commit 1c674b8c by BellCodeEditor

save project

parent bb789f05
Showing with 123 additions and 0 deletions
import random
class Sans:
def __init__(self,AT,HP,HUP,AUP,name,MP):
self.Level = 1
self.HitPoint = HP
self.Attack = AT
self.HitPoint_UpPoint=HUP
self.Attack_UpPoint=AUP
self.Name = name
self.Max_HP = MP
def Level_UP(Character):
Character.Level+=1
Character.HitPoint+=0.5*Character.HitPoint_UpPoint
Character.Max_HP+=0.5*Character.HitPoint_UpPoint
Character.Attack+=0.25*Character.Attack_UpPoint
print(str(Character.Name)+'升级了,现等级:'+str(Character.Level))
def combat(self,diren): # 攻击
diren.HitPoint-=self.Attack
DataA=str(self.Name)+'发起攻击,'
DataB=str(diren.Name)+'受到'+str(self.Attack)+'点伤害,'
DataC='现在'+str(diren.Name)+'有'+str(diren.HitPoint)+'滴血.'
if diren.HitPoint>=0:
print(DataA+DataB+DataC)
if diren.HitPoint<=0:
print(str(diren.Name)+'阵亡,游戏结束')
exit()
def Data_Check(Hero):
print(Hero.Name+'的等级'+str(Hero.Level)+'\n'+
Hero.Name+'的血量'+str(Hero.HitPoint)+'\n'+
Hero.Name+'的攻击'+str(Hero.Attack)+'\n'+
Hero.Name+'的血量成长点'+str(Hero.HitPoint_UpPoint)+'\n'+
Hero.Name+'的攻击成长点'+str(Hero.Attack_UpPoint)+'\n')
def cure(plus):
f=random.choice([20,30,40,50,60])
plus.HitPoint+=f
print(plus.Name+'回血'+str(f)+',现血量:'+str(plus.HitPoint))
if plus.HitPoint>=plus.Max_HP:
plus.HitPoint=plus.Max_HP
class Sanses(Sans):
def __init__(self,AT,HP,HUP,AUP,name):
super().__init__(AT,HP,HUP,AUP,name)
def cure(plus):
f=random.choice([60])
plus.HitPoint+=f
print(plus.Name+'回血'+str(f)+',现血量:'+str(plus.HitPoint))
if plus.HitPoint>=plus.Max_HP:
plus.HitPoint=plus.Max_HP
Outer = Sans(30,200,20,20,'Outer!Sans',200)
Mudder = Sans(20,350,18,16,'Mudder!Sans',350)
while True:
choose=input('玩家选英雄(a.Outer/b.Mudder):')
if choose=='Outer' or choose=='a':
Player1=Outer
break
print('-'*60)
if choose=='Mudder' or choose=='a':
Player1=Mudder
break
print('-'*60)
else:
print('请重新选择')
continue
while True:
choose1=input('为电脑选英雄(a.Outer/b.Mudder):')
if choose1=='Outer' or choose1=='a':
Player2=Outer
break
print('-'*60)
if choose1=='Mudder' or choose1=='b':
Player2=Mudder
break
print('-'*60)
else:
print('请重新选择')
continue
print('-'*60)
print('游戏开始')
print('-'*60)
PVN=1
while True:
print('第'+str(PVN)+'回合')
if PVN != 0 and PVN%3 == 0:
Player1.Level_UP()
print('玩家升级了')
while True:
a=input('请行动(1·治疗/2·攻击/3·查看/4·退出):')
if a=='1':
Player1.cure()
print('-'*60)
break
if a=='2':
Player1.combat(Player2)
print('-'*60)
break
if a=='3':
Player1.Data_Check()
if a=='4':
exit()
else:
print('无效的输入')
continue
b=str(random.choice([1,2]))
if PVN != 0 and PVN%3 == 0:
Player2.Level_UP()
print('电脑升级了')
if b=='1':
Player2.cure()
print('-'*60)
if b=='2':
Player2.combat(Player1)
print('-'*60)
PVN+=1
\ No newline at end of file
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