Commit 1675f7c7 by BellCodeEditor

auto save

parent f19096ae
Showing with 93 additions and 0 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 360
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print("-"*50)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
print("-"*50)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
def shengji(self):
self.level+=1
self.hp+=10
self.attack+=10
self.max_hp+=10
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 300
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print("-"*50)
def cure(self): # 治疗
self.hp+=random.randint(30,50)
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print("-"*50)
houyi = Player("射手", "后羿")#yase = Player("战士","垭瑟")
yase = Hero("垭瑟")#houyi = Hero("射手", "后羿")
print(" !!战斗开始!!")
print("-"*50)
c = 290
d = 250
while True:
a = input("你要使用什么技能?(1攻击/2治疗/q退出)")
if a=='1':
houyi.combat(yase)
elif a=='2':
houyi.cure()
elif a=='q':
print("退出游戏")
break
else:
print("请重新输入")
continue
#b = random.randint(1,2)
if yase.hp<=c:
houyi.shengji()
print("你升级了!")
c -= 45
b = input("你要使用什么技能?(1攻击/2治疗/q退出)")
if b=='1':
yase.combat(houyi)
elif b=='2':
yase.cure()
elif b=='q':
print("游戏结束")
break
else:
print("请重新输入")
continue
if houyi.hp<=d:
yase.shengji()
print("你升级了!")
d -= 35
# houyi.combat(yase)
# yase.combat(houyi)
# houyi.cure()
# yase.cure()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment