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Commit
139e369f
authored
Jun 13, 2021
by
BellCodeEditor
Browse files
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save project
parent
ab336b35
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1 changed file
with
179 additions
and
109 deletions
diy4.py
diy4.py
View file @
139e369f
import
random
import
random
bd1
=
0
class
Hero
(
object
):
class
Hero
(
object
):
def
__init__
(
self
,
hero_type
,
name
):
def
__init__
(
self
,
hero_type
,
name
,
tili
,
max_tili
):
h_tili
=
5
self
.
tili
=
tili
h_max_tili
=
10
self
.
max_tili
=
max_tili
self
.
bd
=
0
self
.
name
=
name
self
.
name
=
name
self
.
level
=
1
self
.
level
=
1
self
.
hp
=
260
self
.
hp
=
260
...
@@ -15,27 +14,42 @@ class Hero(object):
...
@@ -15,27 +14,42 @@ class Hero(object):
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
# 治疗
def
cure
(
self
,
tili
,
max_tili
):
# 治疗
self
.
hp
=
self
.
hp
+
60
self
.
hp
=
self
.
hp
+
60
h_tili
=
h_
tili
-
3
tili
=
tili
-
3
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
+
"体力减少3,目前的体力为:"
,
h_
tili
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
+
"体力减少3,目前的体力为:"
,
tili
)
h_tili
=
h_
tili
+
2
tili
=
tili
+
2
if
h_tili
>
h_
max_tili
:
if
tili
>
max_tili
:
h_tili
=
h_
max_tili
tili
=
max_tili
print
(
"出招后,体力回复2点,目前的体力为:"
,
h_
tili
)
print
(
"出招后,体力回复2点,目前的体力为:"
,
tili
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
,
tili
,
max_tili
):
# 普通攻击
enemy
.
hp
-=
self
.
attack
enemy
.
hp
-=
self
.
attack
if
bd1
==
5
:
if
self
.
bd
>
5
:
enemy
.
hp
-=
20
enemy
.
hp
-=
20
bd1
=
bd1
-
5
self
.
bd
=
self
.
bd
-
6
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起用荣耀被动攻击,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起用荣耀被动攻击,"
info2
=
"造成"
+
str
(
self
.
attack
+
10
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
+
10
)
+
"点伤害,"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info4
=
"消耗被动值6点,目前的被动值为:"
,
self
.
bd
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
elif
self
.
bd
==
5
:
enemy
.
hp
-=
16
self
.
bd
=
self
.
bd
-
5
if
enemy
.
hp
>
0
:
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起终极被动攻击,"
info2
=
"造成"
+
str
(
self
.
attack
+
10
)
+
"点伤害,"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info4
=
"消耗被动值5点,目前的被动值为:0"
info4
=
"消耗被动值5点,目前的被动值为:0"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
...
@@ -44,11 +58,11 @@ class Hero(object):
...
@@ -44,11 +58,11 @@ class Hero(object):
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
elif
bd1
==
4
:
elif
self
.
bd
==
4
:
enemy
.
hp
-=
1
5
enemy
.
hp
-=
1
2
bd1
=
bd1
-
4
self
.
bd
=
self
.
bd
-
4
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起超被动攻击,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起超
级
被动攻击,"
info2
=
"造成"
+
str
(
self
.
attack
+
10
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
+
10
)
+
"点伤害,"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info4
=
"消耗被动值4点,目前的被动值为:0"
info4
=
"消耗被动值4点,目前的被动值为:0"
...
@@ -59,9 +73,9 @@ class Hero(object):
...
@@ -59,9 +73,9 @@ class Hero(object):
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
elif
bd1
==
3
:
elif
self
.
bd
==
3
:
enemy
.
hp
-=
10
enemy
.
hp
-=
8
bd1
=
bd1
-
3
self
.
bd
=
self
.
bd
-
3
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起强被动攻击,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起强被动攻击,"
info2
=
"造成"
+
str
(
self
.
attack
+
10
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
+
10
)
+
"点伤害,"
...
@@ -74,9 +88,9 @@ class Hero(object):
...
@@ -74,9 +88,9 @@ class Hero(object):
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
elif
bd1
==
2
:
elif
self
.
bd
==
2
:
enemy
.
hp
-=
5
enemy
.
hp
-=
4
bd1
=
bd1
-
2
self
.
bd
=
self
.
bd
-
2
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起被动攻击,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起被动攻击,"
info2
=
"造成"
+
str
(
self
.
attack
+
5
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
+
5
)
+
"点伤害,"
...
@@ -90,12 +104,12 @@ class Hero(object):
...
@@ -90,12 +104,12 @@ class Hero(object):
print
(
info
)
print
(
info
)
exit
()
exit
()
else
:
else
:
bd1
=
bd1
+
1
self
.
bd
=
self
.
bd
+
1
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起攻击,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起攻击,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info4
=
"被动值增加1点,目前的被动值为:"
,
bd1
info4
=
"被动值增加1点,目前的被动值为:"
,
self
.
bd
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
else
:
else
:
...
@@ -103,13 +117,13 @@ class Hero(object):
...
@@ -103,13 +117,13 @@ class Hero(object):
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
h_tili
=
h_
tili
+
2
tili
=
tili
+
2
if
h_tili
>
h_
max_tili
:
if
tili
>
max_tili
:
h_tili
=
h_
max_tili
tili
=
max_tili
print
(
"出招后,体力回复2点,目前的体力为:"
,
h_
tili
)
print
(
"出招后,体力回复2点,目前的体力为:"
,
tili
)
def
dacombat
(
self
,
enemy
):
#大招:暴击
def
dacombat
(
self
,
enemy
,
tili
,
max_tili
):
#大招:暴击
self
.
tili
=
self
.
tili
-
10
self
.
tili
=
self
.
tili
-
10
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起大招:暴击,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起大招:暴击,"
info2
=
"暴击造成"
+
str
(
self
.
attack
*
2
)
+
"点伤害,"
info2
=
"暴击造成"
+
str
(
self
.
attack
*
2
)
+
"点伤害,"
...
@@ -123,12 +137,12 @@ class Hero(object):
...
@@ -123,12 +137,12 @@ class Hero(object):
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
h_tili
=
h_
tili
+
2
tili
=
tili
+
2
if
h_tili
>
h_
max_tili
:
if
tili
>
max_tili
:
h_tili
=
h_
max_tili
tili
=
max_tili
print
(
"出招后,体力回复2点,目前的体力为:"
,
h_
tili
)
print
(
"出招后,体力回复2点,目前的体力为:"
,
tili
)
def
zhongcombat
(
self
,
enemy
):
#中招:圣盾防御
def
zhongcombat
(
self
,
enemy
,
tili
,
max_tili
):
#中招:圣盾防御
self
.
tili
=
self
.
tili
-
7
self
.
tili
=
self
.
tili
-
7
sdfy
=
random
.
randint
(
1
,
3
)
sdfy
=
random
.
randint
(
1
,
3
)
if
sdfy
==
3
:
if
sdfy
==
3
:
...
@@ -148,35 +162,35 @@ class Hero(object):
...
@@ -148,35 +162,35 @@ class Hero(object):
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
h_tili
=
h_
tili
+
2
tili
=
tili
+
2
if
h_tili
>
h_
max_tili
:
if
tili
>
max_tili
:
h_tili
=
h_
max_tili
tili
=
max_tili
print
(
"出招后,体力回复2点,目前的体力为:"
,
h_
tili
)
print
(
"出招后,体力回复2点,目前的体力为:"
,
tili
)
def
xiaocombat
(
self
,
enemy
):
#小招:强化
def
xiaocombat
(
self
,
enemy
,
tili
,
max_tili
):
#小招:强化
self
.
tili
=
self
.
tili
-
4
self
.
tili
=
self
.
tili
-
4
self
.
hp
=
self
.
hp
+
25
self
.
hp
=
self
.
hp
+
25
bd1
=
bd1
+
3
self
.
bd
=
self
.
bd
+
3
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
55
,
",目前的血量为:"
,
self
.
hp
+
"体力减少3,目前的体力为:"
,
self
.
tili
)
info1
=
self
.
name
+
"开启强化,血量增加:"
+
str
(
25
)
+
",目前的血量为:"
+
self
.
hp
+
"被动值增加1点,目前的被动值为:"
+
self
.
bd
+
"体力减少4,目前的体力为:"
,
self
.
tili
info1
=
self
.
name
+
"开启强化,血量增加:"
,
25
,
",目前的血量为:"
,
self
.
hp
+
"被动值增加1点,目前的被动值为:"
,
bd1
+
"体力减少4,目前的体力为:"
,
self
.
tili
print
(
info1
)
print
(
info1
)
h_tili
=
h_
tili
+
2
tili
=
tili
+
2
if
h_tili
>
h_
max_tili
:
if
tili
>
max_tili
:
h_tili
=
h_
max_tili
tili
=
max_tili
print
(
"出招后,体力回复2点,目前的体力为:"
,
h_
tili
)
print
(
"出招后,体力回复2点,目前的体力为:"
,
tili
)
class
Player
(
object
):
class
Player
(
object
):
def
__init__
(
self
,
hero_type
,
name
):
def
__init__
(
self
,
hero_type
,
name
,
tili
,
max_tili
):
p_tili
=
5
self
.
tili
=
tili
p_max_tili
=
10
self
.
max_tili
=
max_tili
self
.
bd
=
0
self
.
name
=
name
self
.
name
=
name
self
.
level
=
1
self
.
level
=
1
self
.
hp
=
2
0
0
self
.
hp
=
2
1
0
self
.
attack
=
50
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
...
@@ -184,27 +198,42 @@ class Player(object):
...
@@ -184,27 +198,42 @@ class Player(object):
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
# 治疗
def
cure
(
self
,
tili
,
max_tili
):
# 治疗
self
.
hp
=
self
.
hp
+
50
self
.
hp
=
self
.
hp
+
50
p_tili
=
p_
tili
-
3
self
.
tili
=
self
.
tili
-
3
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
50
,
",目前的血量为:"
,
self
.
hp
+
"体力减少3,目前的体力为:"
,
p_tili
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
50
,
",目前的血量为:"
,
self
.
hp
+
"体力减少3,目前的体力为:"
,
p_tili
)
p_tili
=
p_
tili
+
2
self
.
tili
=
self
.
tili
+
2
if
p_tili
>
p_
max_tili
:
if
self
.
tili
>
self
.
max_tili
:
p_tili
=
p_
max_tili
self
.
tili
=
self
.
max_tili
print
(
"出招后,体力回复2点,目前的体力为:"
,
p_
tili
)
print
(
"出招后,体力回复2点,目前的体力为:"
,
self
.
tili
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
,
tili
,
max_tili
):
# 普通攻击
enemy
.
hp
-=
self
.
attack
enemy
.
hp
-=
self
.
attack
if
bd1
==
5
:
if
self
.
bd
>
5
:
enemy
.
hp
-=
20
enemy
.
hp
-=
20
bd1
=
bd1
-
5
self
.
bd
=
self
.
bd
-
6
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起用荣耀被动攻击,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起用荣耀被动攻击,"
info2
=
"造成"
+
str
(
self
.
attack
+
10
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
+
10
)
+
"点伤害,"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info4
=
"消耗被动值6点,目前的被动值为:"
,
self
.
bd
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
elif
self
.
bd
==
5
:
enemy
.
hp
-=
16
self
.
bd
=
self
.
bd
-
5
if
enemy
.
hp
>
0
:
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起终极被动攻击,"
info2
=
"造成"
+
str
(
self
.
attack
+
10
)
+
"点伤害,"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info4
=
"消耗被动值5点,目前的被动值为:0"
info4
=
"消耗被动值5点,目前的被动值为:0"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
...
@@ -213,11 +242,11 @@ class Player(object):
...
@@ -213,11 +242,11 @@ class Player(object):
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
elif
bd1
==
4
:
elif
self
.
bd
==
4
:
enemy
.
hp
-=
1
5
enemy
.
hp
-=
1
2
bd1
=
bd1
-
4
self
.
bd
=
self
.
bd
-
4
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起超被动攻击,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起超
级
被动攻击,"
info2
=
"造成"
+
str
(
self
.
attack
+
10
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
+
10
)
+
"点伤害,"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info4
=
"消耗被动值4点,目前的被动值为:0"
info4
=
"消耗被动值4点,目前的被动值为:0"
...
@@ -228,9 +257,9 @@ class Player(object):
...
@@ -228,9 +257,9 @@ class Player(object):
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
elif
bd1
==
3
:
elif
self
.
bd
==
3
:
enemy
.
hp
-=
10
enemy
.
hp
-=
8
bd1
=
bd1
-
3
self
.
bd
=
self
.
bd
-
3
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起强被动攻击,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起强被动攻击,"
info2
=
"造成"
+
str
(
self
.
attack
+
10
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
+
10
)
+
"点伤害,"
...
@@ -243,9 +272,9 @@ class Player(object):
...
@@ -243,9 +272,9 @@ class Player(object):
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
elif
bd1
==
2
:
elif
self
.
bd
==
2
:
enemy
.
hp
-=
5
enemy
.
hp
-=
4
bd1
=
bd1
-
2
self
.
bd
=
self
.
bd
-
2
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起被动攻击,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起被动攻击,"
info2
=
"造成"
+
str
(
self
.
attack
+
5
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
+
5
)
+
"点伤害,"
...
@@ -259,12 +288,12 @@ class Player(object):
...
@@ -259,12 +288,12 @@ class Player(object):
print
(
info
)
print
(
info
)
exit
()
exit
()
else
:
else
:
bd1
=
bd1
+
1
self
.
bd
=
self
.
bd
+
1
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起攻击,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起攻击,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info4
=
"被动值增加1点,目前的被动值为:"
,
bd1
info4
=
"被动值增加1点,目前的被动值为:"
,
self
.
bd
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
else
:
else
:
...
@@ -272,13 +301,13 @@ class Player(object):
...
@@ -272,13 +301,13 @@ class Player(object):
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
p_tili
=
p_
tili
+
2
tili
=
tili
+
2
if
p_tili
>
p_
max_tili
:
if
tili
>
max_tili
:
p_tili
=
p_
max_tili
tili
=
max_tili
print
(
"出招后,体力回复2点,目前的体力为:"
,
p_
tili
)
print
(
"出招后,体力回复2点,目前的体力为:"
,
tili
)
def
dacombat
(
self
,
enemy
):
#大招:金乌神箭
def
dacombat
(
self
,
enemy
,
tili
,
max_tili
):
#大招:金乌神箭
p_tili
=
p_
tili
-
10
self
.
tili
=
self
.
tili
-
10
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起大招:金乌神箭,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起大招:金乌神箭,"
info2
=
"金乌神箭造成"
+
str
(
self
.
attack
*
2
)
+
"点伤害,"
info2
=
"金乌神箭造成"
+
str
(
self
.
attack
*
2
)
+
"点伤害,"
enemy
.
hp
=
enemy
.
hp
-
(
self
.
attack
*
2
)
enemy
.
hp
=
enemy
.
hp
-
(
self
.
attack
*
2
)
...
@@ -291,13 +320,13 @@ class Player(object):
...
@@ -291,13 +320,13 @@ class Player(object):
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
p_tili
=
p_
tili
+
2
self
.
tili
=
self
.
tili
+
2
if
p_tili
>
p_
max_tili
:
if
self
.
tili
>
self
.
max_tili
:
p_tili
=
p_
max_tili
self
.
tili
=
self
.
max_tili
print
(
"出招后,体力回复2点,目前的体力为:"
,
p_
tili
)
print
(
"出招后,体力回复2点,目前的体力为:"
,
self
.
tili
)
def
zhongcombat
(
self
,
enemy
):
#中招:天降巨箭
def
zhongcombat
(
self
,
enemy
,
tili
,
max_tili
):
#中招:天降巨箭
p_tili
=
p_
tili
-
7
self
.
tili
=
self
.
tili
-
7
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起中招:天降巨箭,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起中招:天降巨箭,"
info2
=
"天降巨箭造成"
+
str
(
self
.
attack
+
30
)
+
"点伤害,"
info2
=
"天降巨箭造成"
+
str
(
self
.
attack
+
30
)
+
"点伤害,"
enemy
.
hp
=
enemy
.
hp
-
(
self
.
attack
*
2
)
enemy
.
hp
=
enemy
.
hp
-
(
self
.
attack
*
2
)
...
@@ -310,16 +339,16 @@ class Player(object):
...
@@ -310,16 +339,16 @@ class Player(object):
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
p_tili
=
p_
tili
+
2
self
.
tili
=
self
.
tili
+
2
if
p_tili
>
p_
max_tili
:
if
self
.
tili
>
self
.
max_tili
:
p_tili
=
p_
max_tili
self
.
tili
=
self
.
max_tili
print
(
"出招后,体力回复2点,目前的体力为:"
,
p_
tili
)
print
(
"出招后,体力回复2点,目前的体力为:"
,
self
.
tili
)
def
xiaocombat
(
self
,
enemy
):
#小招:连射
def
xiaocombat
(
self
,
enemy
,
tili
,
max_tili
):
#小招:连射
ls
=
random
.
randint
(
1
,
5
)
ls
=
random
.
randint
(
1
,
5
)
ls5
=
ls
*
5
ls5
=
ls
*
5
p_tili
=
p_
tili
-
4
self
.
tili
=
self
.
tili
-
4
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起小招:连射,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起小招:连射,"
info2
=
"连射"
,
ls
,
"箭,造成"
+
str
(
self
.
attack
+
ls5
)
+
"点伤害,"
info2
=
"连射"
,
ls
,
"箭,造成"
+
str
(
self
.
attack
+
ls5
)
+
"点伤害,"
if
ls
==
1
:
if
ls
==
1
:
...
@@ -377,15 +406,18 @@ class Player(object):
...
@@ -377,15 +406,18 @@ class Player(object):
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
p_tili
=
p_tili
+
2
self
.
tili
=
self
.
tili
+
2
if
p_tili
>
p_max_tili
:
if
self
.
tili
>
self
.
max_tili
:
p_tili
=
p_max_tili
self
.
tili
=
self
.
max_tili
print
(
"出招后,体力回复2点,目前的体力为:"
,
p_tili
)
print
(
"出招后,体力回复2点,目前的体力为:"
,
self
.
tili
)
yase
=
Hero
(
"坦克"
,
"垭瑟"
)
h_tili
=
5
houyi
=
Player
(
"射手"
,
"后羿"
)
p_tili
=
5
h_max_tili
=
10
p_max_tili
=
10
yase
=
Hero
(
"坦克"
,
"垭瑟"
,
h_tili
,
h_max_tili
)
houyi
=
Player
(
"射手"
,
"后羿"
,
p_tili
,
p_max_tili
)
print
(
30
*
"-"
)
print
(
30
*
"-"
)
print
(
" 战斗开始"
)
print
(
" 战斗开始"
)
while
True
:
while
True
:
...
@@ -404,15 +436,34 @@ while True:
...
@@ -404,15 +436,34 @@ while True:
print
(
"游戏结束"
)
print
(
"游戏结束"
)
break
break
elif
choice
==
"a"
:
elif
choice
==
"a"
:
houyi
.
cure
()
houyi
.
cure
(
p_tili
,
p_max_tili
)
p_tili
-=
3
p_tili
+=
2
if
p_tili
>
p_max_tili
:
p_tili
=
p_max_tili
elif
choice
==
"0"
:
elif
choice
==
"0"
:
houyi
.
combat
(
yase
)
houyi
.
combat
(
yase
,
p_tili
,
p_max_tili
)
p_tili
+=
2
if
p_tili
>
p_max_tili
:
p_tili
=
p_max_tili
elif
choice
==
"1"
:
elif
choice
==
"1"
:
houyi
.
xiaocombat
(
yase
)
houyi
.
xiaocombat
(
yase
,
p_tili
,
p_max_tili
)
p_tili
-=
4
p_tili
+=
2
if
p_tili
>
p_max_tili
:
p_tili
=
p_max_tili
elif
choice
==
"2"
:
elif
choice
==
"2"
:
houyi
.
zhongcombat
(
yase
)
houyi
.
zhongcombat
(
yase
,
p_tili
,
p_max_tili
)
p_tili
-=
7
p_tili
+=
2
if
p_tili
>
p_max_tili
:
p_tili
=
p_max_tili
elif
choice
==
"3"
:
elif
choice
==
"3"
:
houyi
.
dacombat
(
yase
)
houyi
.
dacombat
(
yase
,
p_tili
,
p_max_tili
)
p_tili
-=
10
p_tili
+=
2
if
p_tili
>
p_max_tili
:
p_tili
=
p_max_tili
else
:
else
:
print
(
"指令无效"
)
print
(
"指令无效"
)
continue
continue
...
@@ -427,13 +478,28 @@ while True:
...
@@ -427,13 +478,28 @@ while True:
else
:
else
:
mun
=
random
.
randint
(
1
,
5
)
mun
=
random
.
randint
(
1
,
5
)
if
mun
==
1
:
if
mun
==
1
:
yase
.
combat
(
houyi
)
yase
.
combat
(
houyi
,
h_tili
,
h_max_tili
)
h_tili
+=
2
if
h_tili
>
h_max_tili
:
h_tili
=
h_max_tili
elif
mun
==
2
:
elif
mun
==
2
:
yase
.
cure
()
yase
.
cure
(
h_tili
,
h_max_tili
)
h_tili
-=
3
h_tili
+=
2
if
h_tili
>
h_max_tili
:
h_tili
=
h_max_tili
elif
mun
==
3
:
elif
mun
==
3
:
yase
.
xiaocombat
(
houyi
)
yase
.
xiaocombat
(
houyi
,
h_tili
,
h_max_tili
)
h_tili
-=
4
h_tili
+=
2
if
h_tili
>
h_max_tili
:
h_tili
=
h_max_tili
elif
mun
==
4
:
elif
mun
==
4
:
yase
.
zhongcombat
(
houyi
)
yase
.
zhongcombat
(
houyi
,
h_tili
,
h_max_tili
)
h_tili
-=
7
h_tili
+=
2
if
h_tili
>
h_max_tili
:
h_tili
=
h_max_tili
if
sdfy
==
1
:
if
sdfy
==
1
:
continue
continue
elif
sdfy
==
2
:
elif
sdfy
==
2
:
...
@@ -441,4 +507,8 @@ while True:
...
@@ -441,4 +507,8 @@ while True:
else
:
else
:
continue
continue
else
:
else
:
yase
.
dacombat
(
houyi
)
yase
.
dacombat
(
houyi
,
h_tili
,
h_max_tili
)
h_tili
-=
10
h_tili
+=
2
if
h_tili
>
h_max_tili
:
h_tili
=
h_max_tili
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