Commit 04cae77d by BellCodeEditor

save project

parent 3e468014
Showing with 3 additions and 19 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -8,7 +7,7 @@ class Hero(object): ...@@ -8,7 +7,7 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=55 self.hp+=60
if self.max_hp<self.hp: if self.max_hp<self.hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
...@@ -36,12 +35,6 @@ class Player(Hero): ...@@ -36,12 +35,6 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
a=random.randint(30,50)
self.hp+=a
if self.max_hp<self.hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", a,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
...@@ -52,15 +45,5 @@ while True: ...@@ -52,15 +45,5 @@ while True:
n=input("技能(1攻击/2治疗):") n=input("技能(1攻击/2治疗):")
if n=="1": if n=="1":
houyi.combat(yase) houyi.combat(yase)
elif n=='2':
houyi.cure()
else: else:
print('请输入1或2') houyi.cure()
continue \ No newline at end of file
x=random.randint(1,2)
if x==1:
yase.combat(houyi)
else:
yase.cure()
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment