Commit 0294baef by BellCodeEditor

save project

parent bbac1cd7
Showing with 9 additions and 13 deletions
......@@ -2,18 +2,18 @@ import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.level = 1000
self.hp = 990000099
self.attack = 3000000
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=60
self.hp+=120
# if self.hp>self.max_hp:
# self.hp=self.max_hp
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", 120,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -33,8 +33,8 @@ class Hero(object):
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hp = 540000000
self.attack = 7000000
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
......@@ -42,7 +42,7 @@ class Player(Hero):
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
c=random.randint(30000000,3000000000)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
......@@ -63,11 +63,7 @@ while True:
else:
print('重输!')
continue
# b=random.randint(1,3)
# if b==3:
# yase.cure()
# else:
# yase.combat(houyi)
b=random.randint(1,3)
if b==3:
yase.cure()
......
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