Commit 025df798 by BellCodeEditor

save project

parent d9cfa316
Showing with 19 additions and 25 deletions
import time import time
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -6,14 +7,7 @@ class Hero(object): ...@@ -6,14 +7,7 @@ class Hero(object):
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
self.gp = 0
self.max_gp = self.level * 100
def upgrade(self):
self.level += 1
self.max_hp *= 1.2
self.attack *= 1.2
self.hp = self.max_hp
def cure(self): # 治疗 def cure(self): # 治疗
if self.hp + 60 > self.max_hp: if self.hp + 60 > self.max_hp:
self.hp = self.max_hp self.hp = self.max_hp
...@@ -25,24 +19,13 @@ class Hero(object): ...@@ -25,24 +19,13 @@ class Hero(object):
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
self.gp += 15
if self.gp >= self.max_gp:
self.upgrade()
info5 = self.name + '升级' + '\n' + '等级为' + self.level + '\n' + '血量为' + self.hp + '\n' + '攻击力为:' + self.attack
else:
info5 = ''
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4 = '您的经验增加了' + '15' info = info1+info2+info3
info = info1+info2+info4+info5
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
info4 = '您的经验增加了' + '30' info = info1+info2+info3
info = info1+info2+info3+info4+info5
self.gp += 15
print(info) print(info)
exit() exit()
...@@ -56,20 +39,30 @@ class Player(Hero): ...@@ -56,20 +39,30 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
z = random.randint(35,60)
if self.hp + z > self.max_hp:
self.hp = self.max_hp
else:
self.hp += z
print(self.name+"使用了治疗,血量增加:", z,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print('-' * 30 + '\n 游戏开始') print('-' * 30 + '\n 游戏开始')
while True: while True:
time.sleep(0.5) time.sleep(0.2)
print('-'*30) print('-'*30)
time.sleep(0.5) time.sleep(0.2)
print(' --玩家回合--')
c = input('请选择释放英雄技能(1攻击/2治疗):') c = input('请选择释放英雄技能(1攻击/2治疗):')
if c == '1' or c == '攻击': if c == '1' or c == '攻击':
time.sleep(0.5) time.sleep(0.2)
houyi.combat(yase) houyi.combat(yase)
elif c == '2' or c == '治疗': elif c == '2' or c == '治疗':
time.sleep(0.5) time.sleep(0.2)
houyi.cure() houyi.cure()
else: else:
time.sleep(0.5) time.sleep(0.2)
print('输入错误!') print('输入错误!')
print(' --电脑回合--')
\ No newline at end of file
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