Commit fd7bb650 by BellCodeEditor

save project

parent 2b0446dd
Showing with 11 additions and 5 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() pygame.init()
screen = pygame.display set_mode((660,480)) screen = pygame.display set_mode((660,480))
...@@ -9,19 +10,24 @@ food = pygame.image.load('apple.png') ...@@ -9,19 +10,24 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y = 240,120 x,y = 240,120
position =+ [(180,90),(180,120),(210,120),(240,120)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
x += 30 x += 30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,(x,y)) screen.blit(right,position[-1])
screen.blit(body,(210,120))
screen.blit(body,(180,120)) for i in range(len(position[-1])):
screen.blit(body,(180,90)) screen.blit(body,position[i])
screen.blit(food,(360,300)) screen.blit(food,(360,300))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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