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Commit
ebe4ec85
authored
Jan 28, 2021
by
BellCodeEditor
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parent
38573305
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62 additions
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13 deletions
diy1.py
diy1.py
View file @
ebe4ec85
goods
=
{
"旺仔牛奶"
:{
'名字'
:
'旺仔牛奶'
,
'价格'
:
12
}}
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
while
True
:
s
=
input
(
"请输入要查询的姓名,退出请按q"
)
if
s
in
goods
:
a
=
goods
[
s
]
for
j
,
l
in
a
.
items
():
print
(
30
*
"*"
)
print
(
j
,
l
)
print
(
30
*
"*"
)
elif
s
==
"q"
:
break
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
max_hp
)
print
(
"-"
*
50
)
else
:
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
"-"
*
50
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
"-"
*
50
)
else
:
print
(
"请重新输入"
)
continue
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
"-"
*
50
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"-"
*
50
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
" 战斗开始"
)
print
(
"-"
*
50
)
while
True
:
a
=
input
(
"请选择要释放的技能:攻击按1,治疗按2:"
)
b
=
random
.
randint
(
1
,
2
)
if
a
==
"q"
:
break
if
a
==
1
:
houyi
.
combat
(
yase
)
if
a
==
2
:
houyi
.
cure
()
if
b
==
1
:
yase
.
combat
(
houyi
)
if
b
==
2
:
yase
.
cure
()
print
(
"-"
*
50
)
\ No newline at end of file
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