Commit ebe4ec85 by BellCodeEditor

save project

parent 38573305
Showing with 62 additions and 13 deletions
goods={"旺仔牛奶":{'名字':'旺仔牛奶','价格':12}}
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
while True:
s=input("请输入要查询的姓名,退出请按q")
if s in goods:
a=goods[s]
for j,l in a.items():
print(30*"*")
print(j,l)
print(30*"*")
elif s== "q" :
break
def cure(self): # 治疗
self.hp=self.hp+60
if self.hp>self.max_hp:
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.max_hp)
print("-"*50)
else:
print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp)
print("-"*50)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
print("-"*50)
else:
print("请重新输入")
continue
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print("-"*50)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print("-"*50)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print(" 战斗开始")
print("-"*50)
while True:
a=input("请选择要释放的技能:攻击按1,治疗按2:")
b=random.randint(1,2)
if a=="q":
break
if a==1:
houyi.combat(yase)
if a==2:
houyi.cure()
if b==1:
yase.combat(houyi)
if b==2:
yase.cure()
print("-"*50)
\ No newline at end of file
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