Commit db8e389b by BellCodeEditor

save project

parent 165ef59d
Showing with 31 additions and 4 deletions
......@@ -6,7 +6,11 @@ class Hero(object):
self.attack = 40
self.max_hp = self.hp
self.hp=self.max_hp)
def cure(self): # 治疗
self.hp=self.hp + 60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -32,7 +36,11 @@ class Player(Hero):
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
self.hp=self.hp + 60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
"""
......@@ -43,4 +51,24 @@ yase.cure()
"""
while True:
print("-"*30)
choice=input("(1攻击/2治疗)")
\ No newline at end of file
a=input("(1攻击/2治疗)")
if a==1:
houyi.combat(yase)
print("-"*30)
a=0
if a==2:
houyi.cure()
print("-"*30)
a=0
if a=="q":
a=0
break
else:
print("1或2")
a=0
continue
num=random.randint(1,3)
if num==1:
yase.combat(houyi)
else:
yase.cure()
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