Commit d2405cf3 by BellCodeEditor

save project

parent 1ae13550
Showing with 11 additions and 7 deletions
...@@ -36,6 +36,12 @@ class Player(Hero): ...@@ -36,6 +36,12 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
d=random.randint(30,50)
self.hp=self.hp+d
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治量,血量增加了:",d,"血量为",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print('-'*30) print('-'*30)
...@@ -47,15 +53,13 @@ while True: ...@@ -47,15 +53,13 @@ while True:
print("游戏结束") print("游戏结束")
break break
elif choie=="1": elif choie=="1":
yase.combat(houyi) houyi.combat(yase)
elif choie=="2": elif choie=="2":
yase.cure() houyi.cure()
else: else:
print("请重新输入1或者2") print("请重新输入1或者2")
a=random.randint(1,3) a=random.randint(1,3)
if a==1: if a==1:
houyi.cure() yase.cure()
else: else:
houyi.combat(yase) yase.combat(houyi)
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