Commit c4c58af4 by BellCodeEditor

save project

parent 6f30f452
Showing with 15 additions and 16 deletions
import ramdom import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -8,25 +8,23 @@ class Hero(object): ...@@ -8,25 +8,23 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp = self.hp + 60 self.hp = self.hp + 60
        if self.hp > self.max_hp: if self.hp > self.max_hp:
            self.hp = self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗术,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp < 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit()
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
...@@ -39,11 +37,12 @@ class Player(Hero): ...@@ -39,11 +37,12 @@ class Player(Hero):
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
part(30*'-') print(30 * '-')
print('战斗开始') print(' 战斗开始')
while True: while True:
print('-'*30) print("-" * 30)
choice=input("请选择释放英雄技能(1攻击/2治疗):") # 玩家攻击
choice = input("请选择释放英雄技能(1攻击/2治疗):")
if choice == "q": if choice == "q":
print("游戏结束") print("游戏结束")
break break
......
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