Commit c4c58af4 by BellCodeEditor

save project

parent 6f30f452
Showing with 19 additions and 19 deletions
import ramdom
import random
class Hero(object):
def __init__(self, name):
self.name = name
......@@ -6,27 +6,25 @@ class Hero(object):
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp = self.hp + 60
        if self.hp > self.max_hp:
            self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
def cure(self): # 治疗
self.hp = self.hp + 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗术,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
if enemy.hp < 0:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
else:
info3 = enemy.name+"阵亡,游戏结束"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
......@@ -39,12 +37,13 @@ class Player(Hero):
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
part(30*'-')
print('战斗开始')
print(30 * '-')
print(' 战斗开始')
while True:
print('-'*30)
choice=input("请选择释放英雄技能(1攻击/2治疗):")
if choice == "q":
print("-" * 30)
# 玩家攻击
choice = input("请选择释放英雄技能(1攻击/2治疗):")
if choice == "q":
print("游戏结束")
break
elif choice == "1":
......@@ -59,4 +58,4 @@ while True:
if status == 1:
yase.cure()
else:
yase.combat(houyi)
yase.combat(houyi)
\ No newline at end of file
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