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Commit
c4c58af4
authored
Jun 12, 2021
by
BellCodeEditor
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parent
6f30f452
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1 changed file
with
19 additions
and
19 deletions
diy1.py
diy1.py
View file @
c4c58af4
import
ram
dom
import
ran
dom
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
...
...
@@ -6,27 +6,25 @@ class Hero(object):
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"
还剩下"
+
str
(
enemy
.
hp
)
+
"血量
"
if
enemy
.
hp
<
0
:
info3
=
enemy
.
name
+
"
阵亡,游戏结束
"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
else
:
info3
=
enemy
.
name
+
"
阵亡,游戏结束
"
info3
=
enemy
.
name
+
"
还剩下"
+
str
(
enemy
.
hp
)
+
"血量
"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
...
...
@@ -39,12 +37,13 @@ class Player(Hero):
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
p
art
(
30
*
'-'
)
print
(
'战斗开始'
)
p
rint
(
30
*
'-'
)
print
(
'
战斗开始'
)
while
True
:
print
(
'-'
*
30
)
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗):"
)
if
choice
==
"q"
:
print
(
"-"
*
30
)
# 玩家攻击
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗):"
)
if
choice
==
"q"
:
print
(
"游戏结束"
)
break
elif
choice
==
"1"
:
...
...
@@ -59,4 +58,4 @@ while True:
if
status
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)

yase
.
combat
(
houyi
)

\ No newline at end of file
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