Commit b7c67883 by BellCodeEditor

save project

parent a685abee
Showing with 63 additions and 0 deletions
import random
class Hero(object): # 英雄类
def __init__(self, name): # 实例属性
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self):
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+'使用了治疗,血量增加:'+'60'+',目前的血量为:',self.hp)
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛~~')
exit()
class Player(Hero): # 玩家英雄
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp=self.hp
self.hero_type=hero_type
print('角色'+self.name+'创建成功,英雄类型为:'+self.hero_type)
print('当前等级、血量、攻击力分别为:',self.level,self.hp,self.attack)
houyi = Player("射手","后羿")
yase = Hero('垭瑟')
print('-'*30)
print(' 战斗开始')
while True:
print('-'*30)
choice = input('请选择释放英雄技能(1攻击/2治疗):')
if choice=='q':
print('游戏结束')
breakpoint()
elif choice=='1':
houyi.combat(yase)
elif choice=='2':
houyi.cure()
else :
print('请重新输入')
continue
status=random.randint(1,3)
if status=='1':
yase.combat(houyi)
else :
yase.cure()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment