Commit a61f92f7 by BellCodeEditor

save project

parent b00113be
Showing with 13 additions and 4 deletions
...@@ -39,15 +39,20 @@ class Player(Hero): ...@@ -39,15 +39,20 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self):
blood=random.randint(30,50)
self.hp=self.hp+blood
if self.hp > self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",blood,"目前的血量为:")
print("-"*60) print("-"*60)
print(" 游戏开始") print(" 游戏开始")
print("-"*60) print("-"*60)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True: while True:
print("-"*60) print("-"*60)
choice=input("请选择释放英雄技能(1攻击/2治疗):") choice=input("请选择释放英雄技能(1攻击/2治疗):")
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
if choice=="1": if choice=="1":
houyi.combat(yase) houyi.combat(yase)
elif choice=="2": elif choice=="2":
...@@ -58,6 +63,10 @@ while True: ...@@ -58,6 +63,10 @@ while True:
else: else:
print("请重新输入1或2") print("请重新输入1或2")
continue continue
rum=random.randint(1,3) rum=random.randint(1,3)
if rum ==1:
yase.combat(houyi)
else:
yase.cure()
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