Commit a232032f by BellCodeEditor

save project

parent 1eac200c
Showing with 22 additions and 6 deletions
import random:
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -7,7 +8,8 @@ class Hero(object): ...@@ -7,7 +8,8 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp=self.hp+60 blood=random.randint(30,50)
self.hp=self.hp+blood
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
...@@ -36,9 +38,24 @@ class Player(Hero): ...@@ -36,9 +38,24 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood=random.randint(30,50)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi.combat(yase) while True():
yase.combat(houyi) print("_"*30)
houyi.cure() a=input("qwq")
yase.cure() if a=="q":
\ No newline at end of file print("退出")
break
elif a=="1":
print("攻击")
self.hp=self.hp-self.attack
else a=="2":
print("加hp")
self.hp=self.hp+60
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