Commit a1c75e80 by BellCodeEditor

save project

parent f7857006
Showing with 23 additions and 14 deletions
import.random()
import random
class Hero(object):
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
......@@ -10,25 +10,24 @@
self.max_hp = self.hp
def cure(self): # 治疗
self.hp = self.hp+1
self.hp = self.hp + 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
def combat(self, enemy): # 攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
if enemy.hp < 0:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
else:
info3 = enemy.name+"阵亡,游戏结束"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
......@@ -40,14 +39,23 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood = random.randint(30,50)
self.hp = self.hp + blood
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗术,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print(30*'-')
print(30 * '-')
print(' 战斗开始')
while True:
print("-" * 30)
choice = input("请选择英雄释放技能(1技能/2治疗)")
if choice == "q"
# 玩家攻击
choice = input("请选择释放英雄技能(1攻击/2治疗):")
if choice == "q":
print("游戏结束")
break
elif choice == "1":
......@@ -55,9 +63,10 @@ while True:
elif choice == "2":
houyi.cure()
else:
print("请重新输入1或2")
print("请重新输入1或2")
continue
status = random.randint(1,3)
# 敌方攻击
status = random.randint(1, 3)
if status == 1:
yase.cure()
else:
......
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