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Commit
9e2331eb
authored
Nov 09, 2024
by
BellCodeEditor
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parent
98594364
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68 additions
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0 deletions
111.py
2-16-diy2.py
111.py
0 → 100644
View file @
9e2331eb
p1
=
input
(
's/j/b'
)
print
(
'p1出'
+
p1
)
import
random
list
=
[
's'
,
'j'
,
'b'
]
computer
=
random
.
choice
(
list
)
print
(
'com出'
+
computer
)
if
p1
in
list
:
if
p1
==
computer
:
print
(
'平局'
)
elif
p1
==
s
and
computer
==
j
:
print
(
'you win!'
)
elif
p1
==
j
and
computer
==
b
:
print
(
'you win!'
)
elif
p1
==
b
and
computer
==
s
:
print
(
'you win!'
)
else
:
print
(
'you lose!'
)
else
:
print
(
'输入无效'
)
2-16-diy2.py
0 → 100644
View file @
9e2331eb
class
Hero
(
object
):
#设置英雄的类,等级、血量、攻击力设置为固定值
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
#此处由于后面要用到治疗,要设置最大血量
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
#如果治疗后的血量>最大血量,那么将最大值赋值给血量
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
#分类
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
30
*
'-'
)
print
(
' 战斗开始'
)
while
True
:
print
(
"-"
*
30
)
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗):"
)
\ No newline at end of file
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