Commit 9e2331eb by BellCodeEditor

auto save

parent 98594364
Showing with 68 additions and 0 deletions
p1 = input('s/j/b')
print('p1出'+p1)
import random
list = ['s','j','b']
computer = random.choice(list)
print('com出'+computer)
if p1 in list:
if p1 == computer:
print('平局')
elif p1 == s and computer == j:
print('you win!')
elif p1 == j and computer == b:
print('you win!')
elif p1 == b and computer == s:
print('you win!')
else:
print('you lose!')
else:
print('输入无效')
class Hero(object): #设置英雄的类,等级、血量、攻击力设置为固定值
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp #此处由于后面要用到治疗,要设置最大血量
def cure(self): # 治疗
self.hp = self.hp + 60
if self.hp > self.max_hp: #如果治疗后的血量>最大血量,那么将最大值赋值给血量
self.hp = self.max_hp
print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name + "对" + enemy.name + "发起进攻,"
info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0: #分类
info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1 + info2 + info3
print(info)
else:
info3 = enemy.name + "阵亡,游戏结束"
info = info1 + info2 + info3
print(info)
exit()
class Player(Hero):
def __init__(self, hero_type, name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print(30 * '-')
print(' 战斗开始')
while True:
print("-" * 30)
choice = input("请选择释放英雄技能(1攻击/2治疗):")
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