Commit 9a3a72f5 by BellCodeEditor

auto save

parent fe8d3bf6
Showing with 10 additions and 4 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -9,7 +10,7 @@ class Hero(object): ...@@ -9,7 +10,7 @@ class Hero(object):
def cure(self): # 治疗 def cure(self): # 治疗
self.hp = self.hp + 60 self.hp = self.hp + 60
if self.hp > self.max_hp: if self.hp > self.max_hp:
self,hp = self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -43,13 +44,18 @@ print(" 游戏开始") ...@@ -43,13 +44,18 @@ print(" 游戏开始")
while True: while True:
print('-' * 30) print('-' * 30)
c = input("请选择释放英雄技能(1攻击/2治疗):") c = input("请选择释放英雄技能(1攻击/2治疗):")
if c = "q": if c == "q":
print("游戏结束") print("游戏结束")
break break
elif c = "1": elif c == "1":
houyi.combat(yase) houyi.combat(yase)
elif c = "2": elif c == "2":
houyi.cure() houyi.cure()
else: else:
print("无效字符,请重新输入") print("无效字符,请重新输入")
rj = random.randint(0,3)
if rj == 1:
yase.combat(houyi)
else:
yase.cure()
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