Commit 9497ebb1 by BellCodeEditor

save project

parent a685abee
Showing with 84 additions and 0 deletions
import pygame
pygame.init()
screen=pygame.display.set_mode((800,600))
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self,enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
u=random.randint(1,3)
if u>1:
c=random.randint(1,2)
if c==1:
enemy.hp-=self.attack
info2="击中了,对"+enemy.name+"造成"+str(self.attack)+"点伤害\n"
if c==2:
f=random.randint(2,4)
enemy.hp-=self.attack*f
info2="击中了,我尼玛暴击!对"+enemy.name+"造成"+str(self.attack*f)+"点伤害\n"
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
else:
info2="击中失败"
info=info1+info2
print(info)
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood=random.randint(20,60)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", str(blood),",目前的血量为:",str(self.hp))
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print("-"*30)
print(" Game Starting")
while True:
print('-'*30)
a=input("选择技能:(1 攻击,2 治疗)")
if a=='q':
exit()
elif a=='1':
houyi.combat(yase)
elif a=='2':
houyi.cure()
else:
print("no")
continue
b=random.randint(1,2)
if b==1:
yase.combat(houyi)
if b==2:
yase.cure()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment