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Commit
9497ebb1
authored
Jun 19, 2021
by
BellCodeEditor
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a685abee
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84 additions
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as.py
diy2.py
as.py
0 → 100644
View file @
9497ebb1
import
pygame
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
800
,
600
))
diy2.py
0 → 100644
View file @
9497ebb1
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
u
=
random
.
randint
(
1
,
3
)
if
u
>
1
:
c
=
random
.
randint
(
1
,
2
)
if
c
==
1
:
enemy
.
hp
-=
self
.
attack
info2
=
"击中了,对"
+
enemy
.
name
+
"造成"
+
str
(
self
.
attack
)
+
"点伤害
\n
"
if
c
==
2
:
f
=
random
.
randint
(
2
,
4
)
enemy
.
hp
-=
self
.
attack
*
f
info2
=
"击中了,我尼玛暴击!对"
+
enemy
.
name
+
"造成"
+
str
(
self
.
attack
*
f
)
+
"点伤害
\n
"
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
else
:
info2
=
"击中失败"
info
=
info1
+
info2
print
(
info
)
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
# 治疗
blood
=
random
.
randint
(
20
,
60
)
self
.
hp
=
self
.
hp
+
blood
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
blood
),
",目前的血量为:"
,
str
(
self
.
hp
))
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
"-"
*
30
)
print
(
" Game Starting"
)
while
True
:
print
(
'-'
*
30
)
a
=
input
(
"选择技能:(1 攻击,2 治疗)"
)
if
a
==
'q'
:
exit
()
elif
a
==
'1'
:
houyi
.
combat
(
yase
)
elif
a
==
'2'
:
houyi
.
cure
()
else
:
print
(
"no"
)
continue
b
=
random
.
randint
(
1
,
2
)
if
b
==
1
:
yase
.
combat
(
houyi
)
if
b
==
2
:
yase
.
cure
()
\ No newline at end of file
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