Commit 8a478959 by BellCodeEditor

save project

parent f6a16696
Showing with 13 additions and 13 deletions
...@@ -5,11 +5,11 @@ class Hero(object): ...@@ -5,11 +5,11 @@ class Hero(object):
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
self.max_hp=self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp=self.hp+45 self.hp=self.hp+45
if self.hp>self.max_hp if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -44,22 +44,22 @@ while True: ...@@ -44,22 +44,22 @@ while True:
print("-"*30) print("-"*30)
choice=input("请选择释放英雄技能(1攻击/2治疗)") choice=input("请选择释放英雄技能(1攻击/2治疗)")
if choice=="q" if choice=="q":
print("游戏结束") print("游戏结束")
break break
elif choice=="1" elif choice=="1":
houyi.combat(yase) houyi.combat(yase)
elif choice=="2" elif choice=="2":
houyi.cure() houyi.cure()
else: else:
print("请重新开始") print("请重新开始")
#敌
st=randint(1,3)
if st==1:
yase.cure()
else:
yase.combat(houyi)
......
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