Commit 6a25a320 by BellCodeEditor

save project

parent 22600f11
Showing with 41 additions and 42 deletions
......@@ -6,12 +6,12 @@ class Hero(object):
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
def cure(self):
self.hp = self.hp + 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
def combat(self, enemy):
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
......@@ -23,7 +23,6 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛啊~~')
exit()
class Player(Hero):
def __init__(self,hero_type,name):
......@@ -46,14 +45,14 @@ houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
a = input("请选择技能:1攻击/2治疗")
if a == "q":
print("游戏结束")
break
elif a == "1":
houyi.combat(yase)
elif int(a)==2:
elif a == "2":
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
......
import random
class Hero(object):
def __init__(self, name):
self.name = name
......@@ -8,27 +6,25 @@ class Hero(object):
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp = self.hp + 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗术,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp < 0:
info3 = enemy.name+"阵亡,游戏结束"
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
exit()
else:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('*-*-*-*-*-*-*-*-*-*-*')
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
......@@ -38,28 +34,31 @@ class Player(Hero):
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print(30 * '-')
print(' 战斗开始')
while True:
print("-" * 30)
# 玩家攻击
choice = input("请选择释放英雄技能(1攻击/2治疗):")
if choice == "q":
print("游戏结束")
break
elif choice == "1":
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif choice == "2":
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print("请重新输入1或者2")
print('重输!')
continue
# 敌方攻击
status = random.randint(1, 3)
if status == 1:
b=random.randint(1,3)
if b==3:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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