Commit 5f042339 by BellCodeEditor

save project

parent 4ab7f865
Showing with 29 additions and 4 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
......@@ -7,7 +9,9 @@ class Hero(object):
self.max_hp = self.hp
def cure(self): # 治疗
self.hp=self.hp+50
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
......@@ -27,12 +31,32 @@ class Hero(object):
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hp = 450
self.attack = 65
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿")
houyi = Player("坦克", "盾山")
yase = Hero("垭瑟")
print('-' * 30)
print(' 战斗开始')
while True:
print("-"*30)
choice = input("请选择技能,(1石破天惊/2山神之怒):")
if choice == "q":
print("游戏结束")
break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("重新输入")
continue
num = random.randint(1,3)
if num == 1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment