Commit 52891201 by BellCodeEditor

save project

parent bceb048a
Showing with 68 additions and 0 deletions
import random
class Hero:
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self):
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"血量增加了:","60点")
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super(Player, self).__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
# 角色xx创建成功,当前等级xx,血量xx,攻击力xx
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player( "后羿", "射手")
yase = Hero("垭瑟")
print("—"*30)
print(" 战斗开始")
choice=""
while True:
print("—"*30)
print("请选择释放英雄技能(1攻击/2治疗)")
input()
if choice=="q":
print("游戏退出")
break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print("请重新输入1或2")
continue
status=random.randint(1,3)
if status==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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