Commit 4f5f52f4 by BellCodeEditor

save project

parent 328a9b21
Showing with 20 additions and 3 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -34,7 +35,8 @@ class Player(Hero): ...@@ -34,7 +35,8 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") houyi= Player("射手", "后羿")
yase=Hero("垭瑟")
#yase = Hero("垭瑟") #yase = Hero("垭瑟")
#houyi.combat(yase) #houyi.combat(yase)
#yase.combat(houyi) #yase.combat(houyi)
...@@ -44,4 +46,20 @@ print("-"*30) ...@@ -44,4 +46,20 @@ print("-"*30)
print(" 战斗开始") print(" 战斗开始")
while True: while True:
print("-"*30) print("-"*30)
chiose=input("请选择英雄释放的技能(治疗1/攻击2):") choise=input("请选择英雄释放的技能(治疗1/攻击2):")
\ No newline at end of file if choise =="q":
print("游戏结束")
break
elif choise =="1":
houyi.cure()
elif choise =="2":
houyi.combat(yase)
else:
print("请重新输入1或2")
continue
#敌方超出技能
status=random.randint(1,3)
if status ==1:
yase.cure()
else:
yase.combat(houyi)
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