From 36a95db11fba4d7b3801e31778824c3851ab68ff Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 25 Sep 2021 17:17:28 +0800 Subject: [PATCH] save project --- diy1.py | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 diy1.py diff --git a/diy1.py b/diy1.py new file mode 100644 index 0000000..8137b42 --- /dev/null +++ b/diy1.py @@ -0,0 +1,60 @@ +import random +class Hero(object): + def __init__(self, name): + self.name = name + self.level = 1 + self.hp = 250 + self.attack = 40 + self.max_hp = self.hp + + def cure(self): # 治疗 + self.hp=self.hp+60 + if self.hp>self.max_hp: + self.hp=self.max_hp + print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) + + def combat(self, enemy): # 普通攻击 + info1 = self.name+"对"+enemy.name+"发起进攻," + info2 = "造成"+str(self.attack)+"点伤害," + enemy.hp -= self.attack + if enemy.hp > 0: + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + exit() + +class Player(Hero): + def __init__(self,hero_type,name): + super().__init__(name) + self.hp = 200 + self.attack = 50 + self.max_hp = self.hp + self.hero_type = hero_type + print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) + print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) + +houyi = Player("射手", "后羿") +yase = Hero("垭瑟") +print('-'*20) +print(' 战斗开始') +while True: + print('-'*20) + choice=input('请选择释放英雄技能(1攻击/2治疗)') + if choice=='q': + print('游戏结束') + break + elif choice=='1': + houyi.combat(yase) + elif choice=='2': + houyi.cure() + else: + print('请重新输入1/2') + num=random.randint(1,3) + if num==1: + yase.cure() + else: + yase.combat(houyi) -- libgit2 0.25.0