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Commit
3222fd66
authored
Oct 23, 2021
by
BellCodeEditor
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parent
e148370b
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Showing
1 changed file
with
26 additions
and
13 deletions
diy1.py
diy1.py
View file @
3222fd66
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
25
0
self
.
attack
=
4
0
self
.
level
=
1
5
self
.
hp
=
728
0
self
.
attack
=
102
0
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
-
600
self
.
hp
=
self
.
hp
+
600
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量
减少:"
,
6
0
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗,血量
增加:"
,
60
0
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
300
+
self
.
attack
*
2
/
1
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
...
...
@@ -29,12 +30,11 @@ class Hero(object):
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
2
00
self
.
attack
=
50
self
.
hp
=
90
00
self
.
attack
=
7
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
()
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
...
...
@@ -42,6 +42,19 @@ print("-"*30)
print
(
" 第一回
\n
战斗开始"
)
print
(
"-"
*
30
)
while
True
:
a
=
int
(
input
(
"请输入英雄技能指令:"
))
a
=
input
(
"请输入英雄技能指令:1/攻击,2/治疗,p/退出游戏"
)
if
a
==
"p"
:
print
(
"用户选择退出"
)
break
elif
a
==
"1"
:
houyi
.
combat
(
yase
)
elif
a
==
"2"
:
houyi
.
cure
()
else
:
print
(
"眼睛没用就捐了吧"
)
continue
dn
=
random
.
randint
(
1
,
2
)
if
dn
==
1
:
yase
.
combat
(
houyi
)
elif
dn
==
2
:
yase
.
cure
()
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