Commit 3222fd66 by BellCodeEditor

save project

parent e148370b
Showing with 26 additions and 13 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 15
self.hp = 250 self.hp = 7280
self.attack = 40 self.attack = 1020
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp = self.hp - 600 self.hp = self.hp + 600
if self.hp > self.max_hp: if self.hp > self.max_hp:
self.hp = self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量减少:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 600,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(300+self.attack*2/1)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
...@@ -29,12 +30,11 @@ class Hero(object): ...@@ -29,12 +30,11 @@ class Hero(object):
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 9000
self.attack = 50 self.attack = 750
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print()
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
...@@ -42,6 +42,19 @@ print("-"*30) ...@@ -42,6 +42,19 @@ print("-"*30)
print(" 第一回\n 战斗开始") print(" 第一回\n 战斗开始")
print("-"*30) print("-"*30)
while True: while True:
a = int(input("请输入英雄技能指令:")) a = input("请输入英雄技能指令:1/攻击,2/治疗,p/退出游戏")
if a == "p":
print("用户选择退出")
break
elif a == "1":
houyi.combat(yase)
elif a == "2":
houyi.cure()
else:
print("眼睛没用就捐了吧")
continue
dn = random.randint(1,2)
if dn == 1:
yase.combat(houyi)
elif dn == 2:
yase.cure()
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