Commit 31c53e35 by BellCodeEditor

save project

parent a685abee
Showing with 72 additions and 0 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self):
self.hp = self.hp + 1000
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name + "使用治疗术,血量增加:" + 1000"目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛啊~~')
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print("角色" + self.name + "创建成功,英雄类型为:",self.hero_type)
print("当等级 血量 攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手""后羿")
yase =hero("亚瑟")
print(30 * '-')
print(' 战斗开始')
while True:
print("-" * 30)
choice = input("请选择释放英雄技能(1攻击|2治疗")
if choice == "q"
print("游戏结束")
break
elif choice == "1":
houyi.combat(yase)
elif choice == "2"
houyi.cure()
else:
print("重输!)
status = random.randint(1,3)
if status == 1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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