diff --git a/diy1.py b/diy1.py new file mode 100644 index 0000000..86306a2 --- /dev/null +++ b/diy1.py @@ -0,0 +1,64 @@ +import random +class Hero(object): + def __init__(self, name): + self.name = name + self.level = 1 + self.hp = 250 + self.attack = 40 + self.max_hp = self.hp + + def cure(self): # 治疗 + self.hp = self.hp+60 + if self.hp>self.max_hp: + self.hp=self.max_hp + print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) + + def combat(self, enemy): # 普通攻击 + info1 = self.name+"对"+enemy.name+"发起进攻," + info2 = "造成"+str(self.attack)+"点伤害," + enemy.hp -= self.attack + if enemy.hp > 0: + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + exit() + +class Player(Hero): + def __init__(self,hero_type,name): + super().__init__(name) + self.hp = 200 + self.attack = 50 + self.max_hp = self.hp + self.hero_type = hero_type + print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) + print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) + +houyi = Player("射手", "后羿") +yase = Hero("垭瑟") +print('\t游戏开始') +print('-'*30) +while True: + p=input('请输入玩家操作(1攻击/2技能):') + if p=="2": + houyi.cure() + elif p=="1": + houyi.combat(yase) + elif p=='q': + print('游戏结束') + break + else: + print("请重新输入(1攻击/2技能)") + continue + z=random.randint(1,3) + if z==1: + yase.cure() + else: + yase.combat(houyi) + + + + \ No newline at end of file