Commit 1bba2a23 by BellCodeEditor

save project

parent b82fae4d
Showing with 20 additions and 17 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
......@@ -10,33 +13,31 @@ class Hero(object):
self.hp = self.hp + 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
print(self.name+"使用了治疗术,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name + "对" + enemy.name + "发起进攻,"
info2 = "造成" + str(self.attack) + "点伤害,"
def combat(self, enemy): # 攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1 + info2 + info3
if enemy.hp < 0:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
else:
info3 = enemy.name + "阵亡,游戏结束"
info = info1 + info2 + info3
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self, hero_type, name):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
......@@ -44,6 +45,7 @@ print(30 * '-')
print(' 战斗开始')
while True:
print("-" * 30)
# 玩家攻击
choice = input("请选择释放英雄技能(1攻击/2治疗):")
if choice == "q":
print("游戏结束")
......@@ -53,9 +55,10 @@ while True:
elif choice == "2":
houyi.cure()
else:
print("请输入1或2")
print("请重新输入1或者2")
continue
status = random.randint(1.3)
# 敌方攻击
status = random.randint(1, 3)
if status == 1:
yase.cure()
else:
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment