Commit 1817a845 by BellCodeEditor

save project

parent 791eb8e0
Showing with 19 additions and 2 deletions
...@@ -36,6 +36,21 @@ class Player(Hero): ...@@ -36,6 +36,21 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def s(self,enemy)
self.hp=1
info4=self.name+"血量变为"+self.hp
print(infor4)
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+'200'+"点伤害,"
enemy.hp -= 200
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
...@@ -48,11 +63,13 @@ while True: ...@@ -48,11 +63,13 @@ while True:
houyi.combat(yase) houyi.combat(yase)
if l=='2': if l=='2':
houyi.cure() houyi.cure()
if l=='3':
houyi.s(yase)
if yase.hp<=0: if yase.hp<=0:
print('你赢了') print('你赢了')
break break
c=random.randint(1,3) c=random.randint(1,2)
if c=='2': if c==1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
......
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