Commit fd3839bf by BellCodeEditor

save project

parent 94fa9481
Showing with 25 additions and 11 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -9,10 +11,10 @@ class Hero(object): ...@@ -9,10 +11,10 @@ class Hero(object):
def cure(self): # 治疗 def cure(self): # 治疗
self.hp = self.hp + 60 self.hp = self.hp + 60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self = self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print("血量为",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self,enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
...@@ -30,20 +32,33 @@ class Player(Hero): ...@@ -30,20 +32,33 @@ class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 80
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") houyi = Player("射手","后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print("-"*30) print("-"*30)
print(" 战斗开始") print(" 战斗开始")
print("-"*30) print("-"*30)
while True: while True:
satute = int(input("请选择释放英雄技能(1攻击/2治疗):")) satute = input("请选择释放英雄技能(1攻击/2治疗):")
if satute == 1: if satute == "q":
print("用户退出")
break
elif satute=="1":
houyi.combat(yase) houyi.combat(yase)
if satute == 2: elif satute=="2":
houyi.cure(houyi) houyi.cure()
\ No newline at end of file else:
print("输录只粼")
continue
contiune=random.randint(1,3)
if contiune==1 or 2:
yase.combat(houyi)
elif contiune==3:
yase.cure()
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