Commit e01a140c by BellCodeEditor

auto save

parent 9f9813ac
Showing with 57 additions and 38 deletions
class Hero(object): import random
def __init__(self, name): class Hero(object) :
self.name = name def __init__(self,name):
self.level = 1 self.name=name
self.hp = 250 self.level=1
self.attack = 40 self.hp=250
self.max_hp = self.hp self.attack=40
self.max_hp=self.hp
def cure(self): # 治疗
def cure(self):
self.hp=self.hp+60 self.hp=self.hp+60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗技术血量增加: ",60,"目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) def combat(self,enemy):
info1=self.name+"对"+enemy.name+"发起进攻,"
def combat(self, enemy): # 普通攻击 info2="造成"+str(self.attack)+"点伤害"
info1 = self.name+"对"+enemy.name+"发起进攻," enemy.hp-=self.attack
info2 = "造成"+str(self.attack)+"点伤害," if enemy.hp<0:
enemy.hp -= self.attack info3=enemy.name+"阵亡游戏结束"
if enemy.hp > 0: info=info1+info2+info3
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info) print(info)
exit()
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3=enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info=info1+info2+info3
print(info) print(info)
exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp=200
self.attack = 50 self.attack=50
self.max_hp = self.hp self.max_hp=self.hp
self.hero_type = hero_type self.hero_type=hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级,血量,攻击力分别为:",self.level,self.hp,self.attack)
def cure(self):
blood=random.randint(30,50)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加:",blood,"目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手","后羿")
yase = Hero("垭瑟") yase=Hero("亚瑟")
#houyi.combat(yase) print(30*"-")
#yase.combat(houyi) print(" 战斗开始")
#houyi.cure()
#yase.cure()
print('-'*30)
print(' 战斗开始')
while True: while True:
print("-"*30) print("-"*30)
choice=input("请选择释放英雄技能(1攻击/2治疗):") choice=input("请选择释放英雄技能(1攻击/2治疗):")
if if choice=="q":
\ No newline at end of file print("结束")
break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print("请重新输入1或2")
continue
status=random.randint(1,3)
if status==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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