Commit d37da78c by BellCodeEditor

auto save

parent 7baa3b23
Showing with 6 additions and 10 deletions
...@@ -31,16 +31,11 @@ class Player(Hero): ...@@ -31,16 +31,11 @@ class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 200
self.attack = 60 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
...@@ -48,10 +43,10 @@ yase = Hero("垭瑟") ...@@ -48,10 +43,10 @@ yase = Hero("垭瑟")
# yase.combat(houyi) # yase.combat(houyi)
# houyi.cure() # houyi.cure()
# yase.cure() # yase.cure()
print("-"*30) print("-",30)
print( "开打") print( "开打")
while True: while True:
print("-"*30) print("-",30)
choice=input("请选择一技能或二技能:") choice=input("请选择一技能或二技能:")
if choice=="q": if choice=="q":
print("游戏结束") print("游戏结束")
...@@ -65,8 +60,8 @@ while True: ...@@ -65,8 +60,8 @@ while True:
continue continue
choice1=random.randint(1,3) choice1=random.randint(1,3)
if choice1=="1": if choice1=="1":
yase.combat(houyi) self.combat(houyi)
else: else:
yase.cure() self.cure()
\ No newline at end of file
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