Commit b63e3e25 by BellCodeEditor

save project

parent d5f40310
Showing with 3 additions and 7 deletions
def cure(self):
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
...@@ -26,7 +26,7 @@ class Hero(object): ...@@ -26,7 +26,7 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
print('你干嘛哎呦喂~~') print('菜就多练,输不起就别玩~~')
exit() exit()
class Player(Hero): class Player(Hero):
...@@ -39,7 +39,7 @@ class Player(Hero): ...@@ -39,7 +39,7 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 八嘎!开始')
def cure(self): def cure(self):
c=random.randint(35,50) c=random.randint(35,50)
self.hp+=c self.hp+=c
......
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