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Commit
ae4d990c
authored
Jan 08, 2023
by
BellCodeEditor
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parent
dfc9dbc7
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4 changed files
with
51 additions
and
62 deletions
diy.py
diy1.py
diy2.py
质数.py
diy.py
0 → 100644
View file @
ae4d990c
a
=
input
(
'请输入包含有一个或多个“Python”的文字:'
)
b
=
a
.
count
(
'Python'
)
print
(
b
)
\ No newline at end of file
diy1.py
View file @
ae4d990c
import
random
a
=
int
(
input
(
'请输入公里数:'
))
class
Hero
(
object
):
b
=
0
def
__init__
(
self
,
name
):
c
=
0
self
.
name
=
name
if
a
<=
3
:
self
.
level
=
1
print
(
'13元'
)
self
.
hp
=
250
if
a
>
3
and
a
<=
15
:
self
.
attack
=
40
b
=
13
+
2.3
*
(
a
-
3
)
self
.
max_hp
=
self
.
hp
print
(
round
(
b
,
2
))
if
a
>
15
:
def
cure
(
self
):
# 治疗
c
=
13
+
2.3
*
(
15
-
3
)
+
3.45
*
(
a
-
15
)
self
.
hp
=
self
.
hp
+
60
print
(
round
(
c
,
2
))
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
while
True
:
print
(
'-'
*
30
)
chiose
=
input
(
'请选择释放技能 1 攻击 2 治疗:'
)
if
chiose
==
'q'
:
print
(
'游戏退出'
)
break
elif
chiose
==
'1'
:
houyi
.
combat
(
yase
)
elif
chiose
==
'2'
:
houyi
.
cure
()
else
:
print
(
'重新选择有效技能'
)
continue
i
=
random
.
randint
(
1
,
3
)
if
i
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
\ No newline at end of file
diy2.py
0 → 100644
View file @
ae4d990c
import
turtle
a
=
turtle
.
Pen
()
a
.
fillcolor
(
'red'
)
a
.
speed
(
0
)
a
.
pendown
()
a
.
forward
(
200
)
a
.
right
(
90
)
a
.
forward
(
200
)
a
.
right
(
90
)
a
.
forward
(
200
)
a
.
right
(
90
)
a
.
forward
(
200
)
a
.
penup
()
a
.
goto
(
100
,
0
)
a
.
pendown
()
a
.
begin_fill
()
a
.
goto
(
0
,
-
100
)
a
.
goto
(
100
,
-
200
)
a
.
goto
(
200
,
-
100
)
a
.
goto
(
100
,
0
)
a
.
end_fill
()
turtle
.
done
()
a
.
hideturtle
()
\ No newline at end of file
质数.py
0 → 100644
View file @
ae4d990c
a
=
int
(
input
())
a
=
int
(
input
())
b
=
int
(
input
())
k
=
0
for
i
in
range
(
a
,
b
+
1
):
for
j
in
range
(
2
,
i
-
1
):
if
i
%
j
==
0
:
break
else
:
k
+=
1
print
(
k
)
\ No newline at end of file
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