Commit ae4d990c by BellCodeEditor

save project

parent dfc9dbc7
Showing with 51 additions and 62 deletions
a=input('请输入包含有一个或多个“Python”的文字:')
b=a.count('Python')
print(b)
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import random a=int(input('请输入公里数:'))
class Hero(object): b=0
def __init__(self, name): c=0
self.name = name if a<=3:
self.level = 1 print('13元')
self.hp = 250 if a>3 and a<=15:
self.attack = 40 b=13+2.3*(a-3)
self.max_hp = self.hp print(round(b,2))
if a>15:
def cure(self): # 治疗 c=13+2.3*(15-3)+3.45*(a-15)
self.hp=self.hp + 60 print(round(c,2))
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print('-'*30)
print(' 战斗开始')
while True:
print('-'*30)
chiose=input('请选择释放技能 1 攻击 2 治疗:')
if chiose=='q':
print('游戏退出')
break
elif chiose=='1':
houyi.combat(yase)
elif chiose=='2':
houyi.cure()
else:
print('重新选择有效技能')
continue
i=random.randint(1,3)
if i==1:
yase.cure()
else:
yase.combat(houyi)
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import turtle
a=turtle.Pen()
a.fillcolor('red')
a.speed(0)
a.pendown()
a.forward(200)
a.right(90)
a.forward(200)
a.right(90)
a.forward(200)
a.right(90)
a.forward(200)
a.penup()
a.goto(100,0)
a.pendown()
a.begin_fill()
a.goto(0,-100)
a.goto(100,-200)
a.goto(200,-100)
a.goto(100,0)
a.end_fill()
turtle.done()
a.hideturtle()
\ No newline at end of file
a=int(input())
a=int(input())
b=int(input())
k=0
for i in range(a,b+1):
for j in range(2,i-1):
if i%j==0:
break
else:
k+=1
print(k)
\ No newline at end of file
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