Commit ac14e3e0 by BellCodeEditor

save project

parent 8bbb2ad5
Showing with 14 additions and 65 deletions
import random import turtle
class Hero(object) : pen = turtle.Pen()
def __init__(self,name): screen = turtle.Screen()
self.name=name screen.bgcolor("black")
self.level=1 colors=["red","orange","yellow","green"]
self.hp=250 for i in range(1,300):
self.attack=40 pen.pencolor(colors[i%4])
self.max_hp=self.hp pen.forward(i)
pen.right(91)
def cure(self): pen.hideturtle()
self.hp=self.hp+60 turtle.done()
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗技术血量增加: ",60,"目前的血量为:",self.hp)
def combat(self,enemy):
info1=self.name+"对"+enemy.name+"发起进攻,"
info2="造成"+str(self.attack)+"点伤害"
enemy.hp-=self.attack
if enemy.hp<0:
info3=enemy.name+"阵亡游戏结束"
info=info1+info2+info3
print(info)
exit()
else:
info3=enemy.name+"还剩下"+str(enemy.hp)+"血量"
info=info1+info2+info3
print(info)
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp=200
self.attack=50
self.max_hp=self.hp
self.hero_type=hero_type
print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
print("当前等级,血量,攻击力分别为:",self.level,self.hp,self.attack)
def cure(self):
blood=random.randint(30,50)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加:",blood,"目前的血量为:",self.hp)
houyi = Player("射手","后羿")
yase=Hero("亚瑟")
print(30*"-")
print(" 战斗开始")
while True:
print("-"*30)
choice=input("请选择释放英雄技能(1攻击/2治疗):")
if choice=="q":
print("游戏结束")
break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print("请重新输入1或2")
continue
status=random.randint(1,3)
if status==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
j = 5
i = 7
print(j,"*",i,"=",(j*i))
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