Commit aa33c490 by BellCodeEditor

save project

parent 02959fd9
Showing with 8 additions and 9 deletions
...@@ -8,9 +8,9 @@ class Hero(object): ...@@ -8,9 +8,9 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): def cure(self):
self.hp+=55 self.hp = self.hp + 60
if self.hp>self.max_hp: if self.hp > self.max_hp:
self.hp=self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -25,7 +25,6 @@ class Hero(object): ...@@ -25,7 +25,6 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
print('你干嘛啊~~')
exit() exit()
class Player(Hero): class Player(Hero):
...@@ -39,11 +38,11 @@ class Player(Hero): ...@@ -39,11 +38,11 @@ class Player(Hero):
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): def cure(self):
c=random.randint(35,50) blood = random.randint(35,50)
self.hp+=c self.hp += self.hp + blood
if self.hp>self.max_hp: if self.hp > self.max_hp:
self.hp=self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
......
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