Commit a999dbe7 by BellCodeEditor

save project

parent a5129d2a
Showing with 56 additions and 43 deletions
import random import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗 class Hero(object):
self.hp = self.hp+60 def __init__(self, name):
if self.hp > self.max_hp: self.name = name
self.hp = self.max_hp self.level = 1
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) self.hp = 250
self.attack = 40
def combat(self, enemy): # 普通攻击 self.max_hp = self.hp
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero): def cure(self): # 治疗
def __init__(self,hero_type,name): self.hp = self.hp+60
super().__init__(name) if self.hp > self.max_hp:
self.hp = 200 self.hp = self.max_hp
self.attack = 50 print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
self.max_hp = self.hp
self.hero_type = hero_type def combat(self, enemy): # 普通攻击
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) info1 = self.name+"对"+enemy.name+"发起进攻,"
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
houyi = Player("射手", "后羿") class Player(Hero):
yase = Hero("垭瑟") def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print('-'*30)
print(' 开始战斗')
while True:
print('-'*30) print('-'*30)
print(' 开始战斗') a=input('请选择释放英雄技能(1攻击/2治疗):')
while True: if a=='1':
print('-'*30) houyi.combat(yase)
a=input('请选择释放英雄技能(1攻击/2治疗):') elif a=='2':
if houyi.cure()
\ No newline at end of file elif a=='q':
break
exit()
else:
print('请重新输入')
aa=random.randint(1,3)
if aa=='1':
yase.cure()
else:
yase.combat(houyi)
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