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Commit
9f23d95b
authored
Jan 27, 2021
by
BellCodeEditor
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parent
3c33a2f9
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1 changed file
with
21 additions
and
5 deletions
diy1.py
diy1.py
View file @
9f23d95b
import
random
class
Hero
(
object
):
class
Hero
(
object
):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
name
=
name
...
@@ -10,8 +11,10 @@ class Hero(object):
...
@@ -10,8 +11,10 @@ class Hero(object):
self
.
hp
=
self
.
hp
+
60
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
max_hp
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
max_hp
)
print
(
"-"
*
50
)
else
:
else
:
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
"-"
*
50
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
...
@@ -21,10 +24,12 @@ class Hero(object):
...
@@ -21,10 +24,12 @@ class Hero(object):
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
print
(
"-"
*
50
)
else
:
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
print
(
"-"
*
50
)
exit
()
exit
()
class
Player
(
Hero
):
class
Player
(
Hero
):
...
@@ -36,10 +41,22 @@ class Player(Hero):
...
@@ -36,10 +41,22 @@ class Player(Hero):
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"-"
*
50
)
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"垭瑟"
)
houyi
.
combat
(
yase
)
print
(
"-"
*
50
)
yase
.
combat
(
houyi
)
print
(
" 战斗开始"
)
houyi
.
cure
()
print
(
"-"
*
50
)
yase
.
cure
()
\ No newline at end of file
while
True
:
a
=
input
(
"请选择要释放的技能:攻击按1,治疗按2"
)
b
=
random
.
randint
(
0
,
2
)
if
a
==
1
:
houyi
.
combat
(
yase
)
if
a
==
2
:
houyi
.
cure
()
if
b
==
1
:
yase
.
combat
(
houyi
)
if
b
==
2
:
yase
.
cure
()
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