Commit 9f23d95b by BellCodeEditor

save project

parent 3c33a2f9
Showing with 21 additions and 5 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
......@@ -10,8 +11,10 @@ class Hero(object):
self.hp=self.hp+60
if self.hp>self.max_hp:
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.max_hp)
print("-"*50)
else:
print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp)
print("-"*50)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -21,10 +24,12 @@ class Hero(object):
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
print("-"*50)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print("-"*50)
exit()
class Player(Hero):
......@@ -36,10 +41,22 @@ class Player(Hero):
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print("-"*50)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
print("-"*50)
print(" 战斗开始")
print("-"*50)
while True:
a=input("请选择要释放的技能:攻击按1,治疗按2")
b=random.randint(0,2)
if a==1:
houyi.combat(yase)
if a==2:
houyi.cure()
if b==1:
yase.combat(houyi)
if b==2:
yase.cure()
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment