Commit 922bee64 by BellCodeEditor

auto save

parent edc1a179
Showing with 32 additions and 9 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -7,10 +8,11 @@ class Hero(object): ...@@ -7,10 +8,11 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp=self.hp+60000000000000000000000000000000000000
self.hp=self.hp+60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 30,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -36,9 +38,31 @@ class Player(Hero): ...@@ -36,9 +38,31 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") def cure(self): # 治疗
yase = Hero("垭瑟") blood=random.randint(30,50)
houyi.combat(yase) self.hp=self.hp+60
yase.combat(houyi) if self.hp>self.max_hp:
houyi.cure() self.hp=self.max_hp
yase.cure() print(self.name+"使用了治疗,血量增加:", 30,",目前的血量为:",self.hp)
\ No newline at end of file
w = Player("射手", "后羿")
e = Hero("垭瑟")
print('-'*30)
print(' 射手是否')
while True:
print('-'*30)
t=input('过咯板块方面(1as/2ad):')
if t=='1':
w.combat(e)
elif t=='2':
w.cure()
elif t=='t':
break
else:
print('gdfasf')
continue
r=random.randint(1,3)
if r ==1:
e.combat(w)
elif r==2:
e.cure()
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