Commit 88330156 by BellCodeEditor

save project

parent 9142fa99
Showing with 37 additions and 13 deletions
...@@ -2,20 +2,23 @@ import random ...@@ -2,20 +2,23 @@ import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 15
self.hp = 250 self.hp = 18000
self.attack = 40 self.attack = 1088
self.shanghai = 3008
self.kongzhi = 2008
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self):
self.hp+=55 m = random.randint(800,1200) # 治疗
self.hp+=m
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗术,血量增加:", m,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点真实伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
...@@ -27,11 +30,28 @@ class Hero(object): ...@@ -27,11 +30,28 @@ class Hero(object):
print(info) print(info)
exit() exit()
def shanghai(self,enemy):
infu1 = self.name+"对"+enemy.name+"发起进攻"
infu2 = "造成"+str(self.shanghai)+"点物理伤害,"
enemy.hp -= self.shanghai
if enemy.hp > 0:
infu3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
infu = infu1+infu2+infu3
print(infu)
else:
infu3 = enemy.name+"阵亡,游戏结束"
infu=infu1+infu2+infu3
print(infu)
exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 18500
self.attack = 50 self.attack = 888
self.shanghai = 2888
self.kongzhi = 1888
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
...@@ -39,21 +59,25 @@ class Player(Hero): ...@@ -39,21 +59,25 @@ class Player(Hero):
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
def cure(self): def cure(self):
c=random.randint(35,50) c=random.randint(800,1200)
self.hp+=c self.hp+=c
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("打野", "澜")
yase = Hero("垭瑟") yase = Hero("")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") a=input("请选择技能:1普攻/2治疗术/3伤害/4控制")
if int(a)==1: if int(a)==1:
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif int(a)==2:
houyi.cure() houyi.cure()
elif int(a)==3:
houyi.shanghai()
elif int(a)==4:
houyi.kongzhi()
elif a=="q": elif a=="q":
print('游戏结束') print('游戏结束')
break break
......
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