Commit 85cc19cb by BellCodeEditor

save project

parent 1931a43a
Showing with 23 additions and 1 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -35,7 +36,12 @@ class Player(Hero): ...@@ -35,7 +36,12 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
s=random.randint(30,60)
self.hp=self.hp+s
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print("-"*30) print("-"*30)
...@@ -43,5 +49,21 @@ print(" 游戏开始") ...@@ -43,5 +49,21 @@ print(" 游戏开始")
while True: while True:
print("-"*30) print("-"*30)
a=input("请选择技能(1攻击/2治疗)") a=input("请选择技能(1攻击/2治疗)")
if a=="1":
houyi.combat(yase)
elif a=="2":
houyi.cure()
elif a=="1234567890qwertyuiopasdfghjklzxcvbnm":
print("退出")
break
else:
print("重新输入")
continue
status=random.randint(1,3)
if status==1:
yase.cure()
else:
yase.combat(houyi)
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