Commit 843d4376 by BellCodeEditor

save project

parent e47cb26d
Showing with 65 additions and 0 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 500
self.attack = 120
self.max_hp = self.hp
def cure(self): # 治疗
self.hp = self.hp + 201
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 201,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 400
self.attack = 200
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
JOJO = Player("近战力量型替身", "JOJO")
DIO = Hero("DIO")
print('+'*30)
print(' 战斗开始')
while True:
print('-'*30)
w = input('请选择释放英雄技能(1攻击/2治疗)')
if w =='q':
print('游戏结束')
break
elif w == '1':
JOJO.combat(DIO)
elif w == '2':
JOJO.cure()
elif w == '咋瓦鲁多!':
JOJO.combat(JOJO)
else:
print('请重新输入1/2')
continue
e = random.randint(1,3)
if e == 1:
DIO.combat(JOJO)
else:
DIO.cure()
\ No newline at end of file
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