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Commit
80d792b3
authored
Dec 20, 2020
by
BellCodeEditor
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parent
0c4f2fed
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1 changed file
with
12 additions
and
11 deletions
diy1.py
diy1.py
View file @
80d792b3
...
@@ -17,20 +17,20 @@ class Monster():
...
@@ -17,20 +17,20 @@ class Monster():
info_2
=
"造成了"
+
str
(
self
.
attack
)
+
"点伤害,"
info_2
=
"造成了"
+
str
(
self
.
attack
)
+
"点伤害,"
info_3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"点血量"
info_3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"点血量"
info
=
info_1
+
info_2
+
info_3
info
=
info_1
+
info_2
+
info_3
print
(
info
+
"
\n
"
+
"-"
*
20
)
print
(
info
)
else
:
else
:
info_1
=
self
.
name
+
"对"
+
enemy
.
name
+
self
.
attack_info
+
","
info_1
=
self
.
name
+
"对"
+
enemy
.
name
+
self
.
attack_info
+
","
info_2
=
"造成了"
+
str
(
self
.
attack
)
+
"点伤害,"
info_2
=
"造成了"
+
str
(
self
.
attack
)
+
"点伤害,"
info_3
=
enemy
.
name
+
"阵亡了"
info_3
=
enemy
.
name
+
"阵亡了"
info
=
info_1
+
info_2
+
info_3
info
=
info_1
+
info_2
+
info_3
print
(
info
+
"
\n
"
+
"-"
*
20
)
print
(
info
)
exit
()
exit
()
def
cure
(
self
):
# 治疗
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
self
.
treatment
self
.
hp
=
self
.
hp
+
self
.
treatment
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"饮用露珠,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"饮用露珠,血量增加:"
,
self
.
treatment
,
",目前的血量为:"
,
self
.
hp
,
"
\n
"
,
"-"
*
30
)
def
meet
(
self
,
enemy
):
def
meet
(
self
,
enemy
):
pass
pass
...
@@ -41,16 +41,16 @@ player = Monster(name,20,3,"挥动拳头",4)
...
@@ -41,16 +41,16 @@ player = Monster(name,20,3,"挥动拳头",4)
flowey
=
Monster
(
"flowey"
,
10
,
2
,
"射出'友谊颗粒'"
,
2
)
flowey
=
Monster
(
"flowey"
,
10
,
2
,
"射出'友谊颗粒'"
,
2
)
frogey
=
Monster
(
"frogey"
,
8
,
3
,
"用舌头弹了一下"
,
3
)
frogey
=
Monster
(
"frogey"
,
8
,
3
,
"用舌头弹了一下"
,
3
)
print
(
"角色创建成功-"
+
player
.
name
)
print
(
"角色创建成功-"
+
player
.
name
)
print
(
"角色属性:"
+
str
(
player
.
hp
)
+
" "
+
str
(
player
.
attack
)
+
" "
+
str
(
player
.
treatment
)
+
"(血量 攻击力 治疗值)"
+
"
\n
"
+
"-"
*
30
)
print
(
"角色属性:"
+
str
(
player
.
hp
)
+
" "
+
str
(
player
.
attack
)
+
" "
+
str
(
player
.
treatment
)
+
"(血量 攻击力 治疗值)"
)
print
(
"输入'exit'来结束游戏"
)
print
(
"输入'exit'来结束游戏"
+
"
\n
"
+
"-"
*
30
)
def
battle
(
enemy
):
def
battle
(
enemy
):
print
(
"你遇到了"
+
enemy
.
name
)
print
(
"你遇到了"
+
enemy
.
name
)
print
(
" 战斗开始"
)
print
(
" 战斗开始"
)
print
(
"-"
*
30
)
print
(
"-"
*
30
)
while
True
:
while
True
:
choice
=
input
(
"请选择行动方式(1_攻击 /2_治疗)_"
)
choice
=
input
(
"请选择行动方式(1_攻击 /2_治疗)_"
)
if
cho
ci
e
==
"exit"
:
if
cho
ic
e
==
"exit"
:
print
(
"游戏结束"
)
print
(
"游戏结束"
)
exit
()
exit
()
elif
choice
==
"1"
:
elif
choice
==
"1"
:
...
@@ -58,12 +58,12 @@ def battle(enemy):
...
@@ -58,12 +58,12 @@ def battle(enemy):
elif
choice
==
"2"
:
elif
choice
==
"2"
:
player
.
cure
()
player
.
cure
()
else
:
else
:
print
(
"输入无效!"
)
print
(
"输入无效!"
+
"
\n
"
+
"-"
*
30
)
continue
continue
enemy
_choice
=
random
.
randint
(
1
,
2
)
a
_choice
=
random
.
randint
(
1
,
2
)
if
enemy_choice
==
"1"
:
if
a_choice
==
1
:
enemy
.
combat
(
player
)
enemy
.
combat
(
player
)
elif
enemy_choice
==
"2"
:
elif
a_choice
==
2
:
enemy
.
cure
()
enemy
.
cure
()
battle
(
flowey
)
battle
(
flowey
)
\ No newline at end of file
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