Commit 6db2e1d4 by BellCodeEditor

save project

parent 2cd1bc09
Showing with 13 additions and 6 deletions
......@@ -7,12 +7,13 @@ class Hero(object):
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def cure(self):
self.hp=self.hp+60 # 治疗.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -37,7 +38,13 @@ class Player(Hero):
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self):
a=random.randint(30,50)
self.hp=self.hp+a # 治疗.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", a,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print('-'*30)
......@@ -56,7 +63,7 @@ while True:
else:
print('请重新输入')
continue
num=randint.radint(1,3)
num=random.randint(1,3)
if num==2 :
yase.cure()
else:
......
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