Commit 67353434 by BellCodeEditor

save project

parent 0671087b
Showing with 17 additions and 15 deletions
......@@ -12,7 +12,7 @@ class Hero(object):
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", c,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", c,",目前的血量为:",self.hp,"/",self.max_hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -28,7 +28,11 @@ class Hero(object):
print(info)
print('你干嘛啊~~')
exit()
def uplevel(self):
if random.randint(0,1):
self.max_hp+=random.randint(10,30)
else:
self.attack+=random.randint(1,10)
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
......@@ -40,15 +44,14 @@ class Player(Hero):
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
def uplevel(self):
if input("请输入0/1升级攻击/最大生命值"):
self.max_hp+=random.randint(10,30)
else:
self.attack+=random.randint(1,10)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
i=1
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
......@@ -59,8 +62,6 @@ while True:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
else:
print('重输!')
continue
......@@ -69,6 +70,7 @@ while True:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
if i%3==0:
yase.uplevel()
houyi.uplevel()
i+=1
\ No newline at end of file
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